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Kakao Games (293490) investor relations material
Kakao Games Q2 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q2 2026 revenue was KRW 75 billion, down 35% year-over-year and 10% sequentially, with an operating loss of KRW 23 billion; loss narrowed QoQ due to lower one-off expenses and cost savings.
New management team, including co-CEOs and CFO, emphasized transparent communication and a focus on shareholder value.
Operates as a comprehensive game company, developing and publishing PC/console and mobile games globally through subsidiaries and partnerships.
Major titles include 'Kakao Battleground', 'Path of Exile', 'Odin: Valhalla Rising', and 'Uma Musume Pretty Derby'.
The company expects Q2 and Q3 to be the trough, with a rebound in revenue anticipated from Q4 2026 as new game titles launch.
Financial highlights
2026 H1 consolidated revenue: KRW 157.9 billion, down from KRW 465.0 billion in 2025 H1 and KRW 627.2 billion in 2024 H1.
Operating loss: KRW -48.5 billion (2026 H1), compared to KRW -39.6 billion (2025 H1) and KRW 19.1 billion profit (2024 H1).
PC game revenue was KRW 22.3 billion, up KRW 7.5 billion year-over-year but down KRW 5.6 billion sequentially.
Mobile game revenue declined 48% year-over-year and 4% sequentially to KRW 52.7 billion, mainly due to legacy title erosion and transfer of servicing rights.
Operating expenses fell 21% year-over-year and 10% sequentially to KRW 98 billion, with labor costs rising due to one-off retirement costs.
Outlook and guidance
Revenue recovery is expected from Q4 2026, driven by the launch of at least five new titles by Q1 2027.
Pipeline includes major releases in late 2026 and 2027, such as Realm of Dokkaebi, ArcheAge Chronicle, and Chrono Odyssey.
Management targets a profit turnaround by Q1 2027, with conservative assumptions on rollout milestones and business efficiency.
Marketing spend will increase in the second half ahead of major title releases.
Focus on expanding global publishing, launching new titles across genres and platforms.
- Q2 2024 saw sharp revenue and profit declines, with a net loss and focus on global, blockchain, and AI growth.293490
Q2 2024 - Q3 2024 revenue and profit fell sharply, but PC game growth and global expansion plans continue.293490
Q3 2024 - Revenue and profit fell sharply in 2024, with recovery expected from new titles in 2025.293490
Q4 2024 - Q2 2025 revenue fell 24% year-over-year, but operating loss narrowed as new titles are planned.293490
Q2 2025 - Q1 2025 saw revenue and profit decline, with global launches planned to support recovery.293490
Q1 2025 - Q3 2025 revenue rebounded QoQ, net income turned positive, and PC game revenue surged.293490
Q3 2025 - FY25 saw steep revenue and profit declines, but AAA launches are set to drive recovery from late 2026.293490
Q4 2025 - Q1 2026 revenue fell to KRW 82.9B with a net loss of KRW 39.5B; global launches planned.293490
Q1 2026
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