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Kakao Games (293490) Q3 2024 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Kakao Games Corp

Q3 2024 earnings summary

11 Sep, 2026

Executive summary

  • Q3 2024 revenue declined 14.3% year-over-year to KRW 193.9 billion, with a 5% sequential increase, driven by core PC and mobile titles despite no major new releases.

  • Operating profit dropped 80.1% year-over-year to KRW 5.7 billion, with net income at -7.3 billion Won, reflecting lower high-margin in-house title contributions and non-operating losses.

  • Strategic focus is shifting from mobile-centric to global PC, console, and blockchain platform expansion, with major AAA and Web 3.0 titles planned for 2025 and beyond.

  • Asset securitization, sale of Sena Technologies, and withdrawal from non-core businesses, including golf and NFT operations, are underway to improve financial position.

  • Operates as a comprehensive game company with a diversified portfolio, including major titles like Odin, ArcheAge, and Path of Exile, and expansion into blockchain gaming via BORA.

Financial highlights

  • Q3 2024 consolidated revenue was KRW 193.9 billion, down 14.3% year-over-year and up 5% sequentially; PC game revenue surged 196.3% year-over-year to KRW 34.2 billion, while mobile game revenue fell 31.1% year-over-year to KRW 126.6 billion.

  • Operating profit was KRW 5.7 billion, down 80.1% year-over-year; operating margin improved to 2.9% from -1.2% in Q2.

  • Net loss attributable to controlling interests was -₩12.5B for Q3 2024.

  • Marketing spend increased 32% year-over-year and 48% sequentially to KRW 15.2 billion, driven by global expansion and events.

  • Cash and cash equivalents at Q3-end were ₩554.9B, with total equity at ₩1,635.7B and total assets at ₩3,372.2B.

Outlook and guidance

  • Major new titles, including Path of Exile 2 (early access in December 2024), Chrono Odyssey, ArcheAge Chronicles, and a mobile MMO (Project Q), are planned for release through 2025 and 2026.

  • Strategic marketing for new and legacy titles is planned for Q4, with labor and outsourcing costs expected to be maintained at current levels.

  • Focus on expanding global publishing, blockchain-based games, and further globalization of the BORA platform.

  • Ongoing investment in R&D, AI, and game technology to support future growth.

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