Kakao Games (293490) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
11 Sep, 2026Executive summary
Focused on diversifying platforms and global monetization strategies, leveraging core IPs for stable earnings, and rigorous P&L management including headcount reallocations and marketing efficiency.
Operates as a comprehensive game company, developing and publishing PC, console, and mobile games globally, leveraging the KakaoTalk and Daum platforms.
Major titles include 'Kakao Battleground', 'Path of Exile', 'Odin: Valhalla Rising', and 'Uma Musume Pretty Derby', with Odin expanding into North America, Europe, and Southeast Asia.
Recent strategic moves include divestment of non-core businesses (golf, wireless devices) and expansion into blockchain gaming.
Operating loss narrowed compared to the previous quarter, supported by growth from in-house intellectual property.
Financial highlights
Q2 2025 consolidated revenue was KRW 115.8 billion, down 24% year-over-year and 6% sequentially, mainly due to lack of new titles and major updates.
Operating loss for the quarter was KRW 8.6 billion, an improvement from a KRW 12.4 billion loss in Q1 2025.
Net income remained negative at KRW 33.6 billion in Q2 2025.
PC game revenue declined 9% year-over-year and 45% sequentially to KRW 14.8 billion, impacted by waning Early Access effects.
Mobile revenue fell 26% year-over-year, but Odin's regional expansion drove 5% sequential growth to KRW 101 billion.
Outlook and guidance
Large-scale updates and new global releases planned for the second half, with focus on earnings stability until AAA title launches.
Several new in-house and IP-based titles are scheduled for release from 3Q25 through 2026, targeting global and regional markets across mobile, PC, and console platforms.
Upcoming releases include Goddess Order in September and new strategy RPG and subculture genre games targeting global markets.
Strategic delay in major game launches to enhance content quality and competitiveness, aiming for sustainable mid- to long-term growth.
Focus on global publishing, new game launches, and leveraging Kakao platform for marketing.
Latest events from Kakao Games
- Q2 2024 saw sharp revenue and profit declines, with a net loss and focus on global, blockchain, and AI growth.293490
Q2 2024 - Q3 2024 revenue and profit fell sharply, but PC game growth and global expansion plans continue.293490
Q3 2024 - Revenue and profit fell sharply in 2024, with recovery expected from new titles in 2025.293490
Q4 2024 - Q1 2025 saw revenue and profit decline, with global launches planned to support recovery.293490
Q1 2025 - Q3 2025 revenue rebounded QoQ, net income turned positive, and PC game revenue surged.293490
Q3 2025 - FY25 saw steep revenue and profit declines, but AAA launches are set to drive recovery from late 2026.293490
Q4 2025 - Q1 2026 revenue fell to KRW 82.9B with a net loss of KRW 39.5B; global launches planned.293490
Q1 2026 - Q2 2026 revenue dropped 35% YoY, with losses narrowing and new titles expected to drive recovery.293490
Q2 2026