NC (036570) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
11 Aug, 2026Industry overview
Global gaming market projected to reach $196 billion in 2026, with a 3% CAGR from 2025–2028.
Mobile, console, and PC gaming segments all forecast positive growth, with console leading at 5% CAGR.
Korea is the fourth largest gaming market, representing 8% of global share.
Company overview
Board consists of 7 members, emphasizing independence, diversity, and expertise.
Ownership is diversified among management, retail, domestic/foreign institutions, and strategic partners.
Development and publishing network spans Korea, North America, Europe, and Asia.
Revenue growth driven by successful MMORPG launches and global expansion.
Financial highlights
Q3 2025 sales were KRW 360.0 billion, down 6% QoQ and 10% YoY, with an operating loss of KRW 7.5 billion.
Full-year 2024 sales reached KRW 1,578.1 billion, down 11% YoY, with an operating loss of KRW 109.2 billion.
Net income in Q3 2025 was KRW 347.4 billion, boosted by one-time property sales and FX gains.
Latest events from NC
- Sales and profits declined in 2023, but strong IPs and global expansion drive future growth.036570
Investor presentation - Sales and profits declined, but strong IPs, tech, and global strategy drive future growth.036570
Investor presentation - Revenue declined in 2023, but strong IPs and global strategies support future growth.036570
Investor presentation - 2024 featured lower sales and higher costs, but strong IPs and global expansion drive future growth.036570
Investor presentation - 2024 sales declined amid rising costs, but strong IPs and new titles support future growth.036570
Investor presentation - Sales and profits are set to rebound by 2026, driven by legacy IP and new game launches.036570
Investor presentation - Sales rebound and new game launches set the stage for strong growth by 2026.036570
Investor presentation - FY2026 revenue is projected at KRW 2.0–2.5 trillion, led by legacy IPs and new game launches.036570
Investor presentation - Q2 2026 revenue and operating income soared, driven by PC and Mobile Casual growth and global expansion.036570
Q2 2026