East Side Games Group (EAGR) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
31 Mar, 2026Executive summary
2025 focused on aggressive growth with new genre launches, but market saturation and high user acquisition costs led to a strategic pivot toward profitability, debt reduction, and core portfolio optimization for 2026 and beyond.
Shift to fully funded, platform-exclusive titles with IP partners to secure stable revenues and profits.
Rightsizing, project cancellations, and in-housing of live operations implemented to improve efficiency and profitability.
Reported Q4 2025 revenue of $19.8M and full-year revenue of $77.6M, with A-EBITDA of $0.8M for the year.
Launched several high-performing titles in H2 2025, but growth targets were missed due to a saturated user acquisition market and high platform fees.
Financial highlights
2025 revenue was CAD 77.6 million (USD $77.6M), down 7% year-over-year; Adjusted EBITDA was CAD 800,000 (USD $0.8M), a 92% decrease from 2024.
Q4 2025 DAU was 196,401; ARPDAU reached $1.09, up 12% from Q3 2025.
Efficiency measures expected to contribute approximately CAD 4 million to free cash flow annually.
Off-platform fee payments added 10-15 percentage points to margins, generating CAD 320,000 from Q4 to Q1 2026; Q1 2026 saw $1.0M in off-platform payments, a 240% increase over Q4 2025, adding $0.2M to net income.
Core portfolio margin at approximately 14%; daily active users at 196,000 with ARPDAU of CAD 1.09.
Outlook and guidance
2026 revenue guidance: CAD 50–56 million (USD $50M–$56M); Adjusted EBITDA: CAD 7.5–10 million; A-EBITDA margin expected at 15–18%.
Focus on maximizing profitability, generating cash flow, and reducing debt.
Expectation to return to positive EBITDA and materially reduce debt over the next 12 months.
Google’s new tiered platform fee structure (10–25%) effective June 30, 2026, expected to add $0.5M in annual profit.
Latest events from East Side Games Group
- Q3 saw revenue and profit growth, strong cash, and new launches driving future expansion.EAGR
Q3 20243 Feb 2026 - Q2 revenue reached CAD 20.5 million with robust margins, new launches, and record engagement.EAGR
Q2 20241 Feb 2026 - 2024 revenue hit $83M with 14% margin and new titles set to drive 2025 growth.EAGR
Q4 202424 Dec 2025 - RuPaul's Match Queen led Q2 growth, with new launches set to drive H2 2025 expansion.EAGR
Q2 202523 Nov 2025 - Match titles drove growth and user gains, with profitability expected to return by mid-2026.EAGR
Q3 202517 Nov 2025 - Q1 2025 saw strong core game performance, $18.5M revenue, and new title momentum.EAGR
Q1 20256 Jun 2025