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COVER (5253) investor relations material
COVER Q1 2027 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q1 FY2027/3 revenue was 8,825 million yen, down 8.3% year-over-year, with net profit at 415 million yen, down 40.1% year-over-year; declines in Streaming/Content and Merchandising were offset by growth in Concerts/Events and Licensing/Collaborations.
Operating profit fell 33.0% year-over-year to 651 million yen, reflecting increased fixed costs during an investment phase.
The company is investing in business infrastructure and organizational structure to support sustainable growth, temporarily raising the fixed cost ratio and lowering operating margin.
Launched new talent development project "mekPark" and released the first smartphone game "hololive Dreams," which surpassed 2 million downloads post-launch.
Financial highlights
Revenue: 8,825 million yen (-8.3% YoY); Gross profit: 4,493 million yen (-8.4% YoY); Operating profit: 651 million yen (-33.0% YoY); Net profit: 415 million yen (-40.1% YoY).
Ordinary profit decreased 35.8% year-over-year to 598 million yen.
Basic earnings per share for the quarter were 6.38 yen, compared to 10.57 yen a year earlier.
Total assets at quarter-end were 28,088 million yen, down from 34,908 million yen at the previous fiscal year-end; net assets decreased to 17,379 million yen from 19,964 million yen.
Merchandising revenue dropped 22.1% YoY due to product mix and operational issues.
Outlook and guidance
Q2 initiatives include leveraging the smartphone game launch, expanding overseas events, and boosting merchandising tied to summer campaigns.
Full-year revenue forecast is 51,350 million yen, up 4.1% year-over-year; operating profit forecast is 7,000 million yen, nearly flat year-over-year (-0.8%); net profit for the year is projected at 4,900 million yen, up 62.4% year-over-year.
No changes to the previously disclosed full-year forecast.
Medium-term targets: 100 billion yen revenue and 25 billion yen operating profit by FY2030/3.
- Revenue up 13.7% YoY, net profit down 45.7% on one-time losses; strong rebound forecast.5253
Q4 2026 - Revenue and net profit increased, driven by strong merchandising and licensing growth.5253
Q3 2026 - Revenue up 27.2% but profit down on higher costs; strong growth in concerts and merchandising.5253
Q2 2026 - Quarterly revenue jumped 50.1% YoY, led by TCG and merchandising, despite margin pressure.5253
Q1 2026 - Merchandising and Licensing/Collaborations fueled strong profit and sales growth, with robust outlook.5253
Q2 2025 - Q1 revenue jumped 24.8% YoY, driven by merchandising, licensing, and global fan growth.5253
Q1 2025 - Record revenue and profit growth driven by merchandising and global expansion.5253
Q4 2025 - Merchandising and live events fueled record growth and an upward revision to guidance.5253
Q3 2025
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