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Paradox Interactive (PDX) Q2 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Paradox Interactive

Q2 2026 earnings summary

11 Aug, 2026

Executive summary

  • Revenue for Q2 2026 reached SEK 524 million, up 14% year-over-year, driven by strong catalogue sales and new content for established franchises.

  • Operating profit rose to SEK 182 million, a 37% increase from last year, with a profit margin of 36%.

  • Growth was supported by successful releases and ongoing improvements to existing titles, notably Cities: Skylines II and new downloadable content for major franchises.

  • The company entered the main list of the Nasdaq Stockholm in June 2026, enabling a SEK 200 million share buyback program.

  • Nine pieces of content were released across seven franchises, with strong performance from "Cities: Skylines" despite no new content.

Financial highlights

  • Q2 revenue: SEK 524 million (up 14% YoY); H1 revenue: SEK 955 million (up 4% YoY).

  • Q2 operating profit: SEK 182 million (up 37% YoY); H1 operating profit: SEK 283 million (up 1% YoY).

  • Q2 profit after tax: SEK 149 million (up from SEK 110 million YoY); H1 profit after tax: SEK 235 million (up from SEK 234 million YoY).

  • Earnings per share before and after dilution for Q2: SEK 1.41 (up from SEK 1.04 YoY).

  • Cash flow from operating activities for Q2: SEK 105 million, impacted by a SEK 185 million payment for publishing rights.

Outlook and guidance

  • Q3 is expected to be seasonally slower, with lower EBIT due to fewer releases.

  • Management anticipates high activity and project showcases at Gamescom.

  • Amortization from major releases (Europa Universalis V, Bloodlines 2) is declining, reducing future cost pressure.

  • Continued investment in development teams and AI tools to support long-term growth and player engagement.

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