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Jumpgate (GATE) Q1 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Jumpgate

Q1 2026 earnings summary

13 May, 2026

Executive summary

  • Q1 2026 saw a strong turnaround with improved profitability, driven by the successful launch of Star Trek: Voyager – Across the Unknown, which sold over 100,000 units in four days and topped Steam’s premium charts.

  • Net turnover for Q1 2026 was 9.8 MSEK, a 29% decrease year-over-year, mainly due to a project at Nukklear not yet replaced.

  • EBIT improved to 0.4 MSEK from -5.6 MSEK year-over-year, driven by cost reductions and initial sales of the Star Trek game.

  • Loss after financial items narrowed to -1.5 MSEK, an improvement of 4.4 MSEK year-over-year, though impacted by interest expenses and FX effects.

  • The company secured significant new project financing, including SEK 19 million for a new game with Trophy Games, strengthening the project pipeline and limiting financial risk.

Financial highlights

  • Net turnover for Q1 2026 was 9,755 TSEK, down from 13,648 TSEK in Q1 2025.

  • EBIT improved to 356 TSEK from -5,612 TSEK year-over-year.

  • Net profit/loss for the period was -1.7 MSEK, a significant improvement from -7.0 MSEK in Q1 2025.

  • Cash flow deteriorated by 1.0 MSEK, mainly from increased investments in capitalized development.

  • Cash equivalents at period end were 3,214 TSEK.

Outlook and guidance

  • Aggregated game revenue for Sacred 2, Ed & Edda, and Star Trek: Voyager is now estimated at the higher end of the 14–51 MSEK range for the first 12 months post-release, with most revenue from Star Trek.

  • Ongoing content support and DLCs for Star Trek: Voyager are expected to generate long-tail revenues.

  • Revenues are expected to catch up in Q2 as Star Trek's revenue share improves after publisher recoupment.

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