Logotype for Gaming Corps

Gaming Corps (GCOR) Q1 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Gaming Corps

Q1 2026 earnings summary

15 May, 2026

Executive summary

  • Net revenue increased by 41% year-over-year in Q1 2026, reaching 15.1 MSEK, but the expected revenue breakthrough has not yet materialized.

  • Operating result deteriorated to -11.7 MSEK from -8.7 MSEK in the previous quarter, mainly due to a tough February and an underperforming game launch.

  • Workforce doubled in 2025 to support increased game production and innovation, with continued investment in new game engines and regulated market expansion.

  • New game series Instant Blitz launched, and beta test for Marbles game engine planned with a partner.

  • Entered new regulated markets, including South Africa and Portugal, and received a conditional license for Alberta, Canada.

Financial highlights

  • Net sales for Q1 2026 were 15,061 KSEK, up from 10,693 KSEK in Q1 2025.

  • EBITDA for Q1 2026 was -10,396 KSEK, compared to -4,410 KSEK in Q1 2025.

  • Operating loss was -11,701 KSEK, versus -5,005 KSEK in Q1 2025.

  • Net loss for Q1 2026 was -11,075 KSEK, similar to -10,942 KSEK in Q1 2025.

  • Earnings per share before dilution was -0.08 SEK, compared to -0.09 SEK in Q1 2025.

Outlook and guidance

  • Management expects the negative impact of the unsuccessful game launch to diminish as the company grows.

  • Focus remains on leveraging the expanded organization and distribution network for future revenue growth.

  • Road Map for Q2 and Q3 game releases published, with Q4 Road Map to be released later in the summer.

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