Logotype for Gamehaus Holdings Inc

Gamehaus (GMHS) Q2 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Gamehaus Holdings Inc

Q2 2026 earnings summary

11 May, 2026

Executive summary

  • Achieved $26.3 million in Q2 FY26 revenue, down 7.8% year-over-year, mainly due to reduced user acquisition and lower advertising revenue.

  • Net income grew 151% year-over-year to $0.9 million, with operating margin expanding from 0.8% to 3.3% due to cost optimization and improved monetization.

  • Strategic focus on efficiency, profitability, and a dual-track product pipeline in RPG and Puzzle genres, leveraging AI-driven production enhancements.

Financial highlights

  • In-app purchase revenue was $23.9 million (down 6.4% year-over-year); advertising revenue was $2.4 million (down from $3.0 million).

  • Total operating costs and expenses fell 10.1% to $25.4 million, driven by lower platform fees and reduced marketing spend.

  • Operating income was $0.9 million, up from $0.2 million year-over-year.

  • Selling and marketing expenses decreased 18.4% to $9.7 million, mainly from a $2.1 million reduction in advertising.

  • Ended the quarter with $17.4 million in cash and cash equivalents, up from $15.2 million at June 30, 2025.

Outlook and guidance

  • Q3 FY26 revenue guidance set at $24 million–$26 million, reflecting prudent assessment of product launches and market conditions.

  • Multiple new titles in RPG and Puzzle genres are in development, with launches and promotional campaigns planned.

  • Management expects DTC revenue to exceed 15% of total by fiscal year-end, with further penetration potential.

  • Margin stability expected before new product launches; short-term margin pressure anticipated during major releases due to increased marketing.

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